Shading Systems Architect

Mitch Prater

Over 30 years of experience in computer graphics production for feature films, TV commercials, and real-time applications focusing on look development in the areas of lighting, shading, special effects, texturing, painting, and the design and implementation of systems, techniques, and tools for enhanced ease of use and increased productivity. Specific expertise in Pixar's RenderMan® tool suite, RIS, OSL, GLSL, Katana, Mari, and Maya application environments.

Work Experience

Laika 2008 - Present Shading Systems Architect & Principal Software Engineer Visual Concepts Entertainment 2006 - 2008 Look Development Lead Pixar Animation Studios 1988 - 2004 Shading Lead, Senior Technical Director, Systems Engineer California State University at Fullerton 1987 - 1988 Associate Professor OAO Corporation 1984 - 1987 Computer Scientist

Film Credits

Missing Link, Kubo and the Two Strings, The Boxtrolls, ParaNorman, Cars, The Incredibles, Monsters, Inc., For the Birds, Toy Story 2, A Bug's Life, Geri's Game, Toy Story.